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THE INTERNETIONAL 2:THE ORGONITE CASE - PLAYER MANUAL

OVERVIEW

The Internetional 2: The Orgonite Case is the sequel to the Internetional. In simple terms, it's a way to get the people of Laggan to test their competitive spirit on completely new grounds. In more complicated terms it's a gesamtkunstwerk where the weird ideas of mine are forced upon the people of Laggan under the guise of competitive spirit. The game is played as follows:

Every fortnight (even Saturdays to be precise, but if you want to change date of an event please let me know and we'll work something out) an event is held. In the previous year, said event was comprised of two parts: the Pre-Game and the Main Game. In this year's edition, these two elements remain the same and serve the same function, but this year they are joined by a Narrative Element.

The Narrative Element can be seen as an optional Pre-Pre-Game (signing up for the game does not mean you sign up for the Narrative Element, any and all are welcome to participate). As the main goal of The Internetional 2: The Orgonite Case is to solve a murder it is quite important that at least some people from each team are interested in this part, as it will provide clues and context for the murder mystery at hand (as long as one person on each team has an idea of what's going on, that's enough - but the more the merrier). The Narrative Element will be an opportunity for some light roleplaying fun while asking the potential suspects what their relation to the case might be. It's also what the music is for.

The Narrative Element solves two things I felt were lacking in last year's rendition; 1) It provides a better framework for the narrative (which I hope will enhance the competitive spirit!) and 2) it provides a more cohesive tactical advantage for the final. "What the fuck" you might be saying, "how would a dumb wannabe-noir story possibly provide any meaningful change to the way the final is played, how could it possibly provide a substantial tactical advantage while still providing enough room for competition that an underdog might take home the entire tournament while clearly losing all the preceeding games?" Good question!

The reward for winning a Main Game is a specific piece of evidence. The evidence might be, for example, be a photograph of the scene of the crime minutes before the crime happened. However, because in the City of Orgon the truth sleeps in a box with Schrödinger's cat, the evidence remains in a state of superposition - its contents undecided until perceived, and it can only be perceived by the one possessing the evidence. When you win a game, you get to decide the truth of a matter. When the final game comes into play, this evidence can help you support your conclusion for what it is that transpired on The Night That Lina Died.

The final game, of course, is to unravel the truth of The Orgonite Case.

TEAMS

Last year there was a lot of swapping around teams. Two new systems are introduced to help combat this. The first is a form of team loyalty score, in which participating in a game with your team earns you +1 loyalty score. This means that if there's a need to swap players around, the one with the lowest loyalty score (and thus least connection to their team) will be sacrificed to the other team. Losing a game when playing for the opposite team earns you 100 loyalty score. The other new system is the ability to sign up for an event 13 days in advance (after an event is held, the next day Sunday marks the start for sign-ups for the next event). Sign-ups take precedence over loyalty score, so if you don't have a lot of time but really want to play Halo for example, the sign-up is the option for you. But if things get out of hand I'll change the rules. Failing to show up for an event you've signed up for will give negative loyalty score. Attending Narrative Elements and/or theorycrafting in the team channel also gives loyalty score.

Because the final game, of course, is to unravel the truth of The Orgonite Case.

tl;dr: Games are played every even Saturday (all dates here). First there's an optional Narrative Element, then the teams play a Pre-Game and a Main Game. Winning a game offers you slight omnipotence, which will help prove that your conclusion on what happened in Orgon is the truth. (It's like reverse-Clue).

A.Q.
What the fuck are you talking about?
Please read The Lore Document if you have any questions
Bro that didn't help at all
1. Not a question.
2. @me in a channel and ask me your question, I might have missed something.